6 research outputs found

    TANGIBLE INTERFACE TO SUPPORT THE EMOTIONAL DEVELOPMENT IN A DOMOTIC ENVIRONMENT

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    Observing the growing diffusion of personal quantification devices, the research aims to deepen an area within which it is possible to derive real added value through the acquisition of data. Starting from a theoretical approach regarding the analysis of the emotional state of an adult in an automatic way, the paper comes to the definition of a system grounded on a theoretical knowledge using a tangible prototype in order to increase the emotional skills of a child in the age of development (social emotional learning - SEL). This system is based on two fundamental components. On the one hand, a tangible object able to silently detect different types of data during the interaction with the user. On the other hand, it is proposed to use the current home automation technologies present on the market, to create an immersive system able to generate a dynamic feedback, based on the data acquired by the tangible object. The definition and generation of both visual and audio feedback, aims to replicate and outsource the degree of emotional activation of the user, this should help in understanding and adjusting the degree with the support of professionals like teachers, psychologists, etc. The creation of a dynamic immersive context increases the ability to understand and engage children, compared to normal learning techniques; it can expand them also to passive participants of the experiment. The aim of the research is therefore twofold: to be able to quantify a qualitative data, such as the degree of activation; the creation of a system capable of emulating and responding to the user's unconscious stimuli and facilitate the self-expressing

    Interfacce tangibili per il supporto allo sviluppo emotivo in ambiente domotico.

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    L'abstract è presente nell'allegato / the abstract is in the attachmen

    Progettare per emozionare ed emozionare per vendere. Come ristabiliamo un equilibrio nella progettazione che non ci veda emotivamente sottomessi?

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    In un mondo pervaso dai social networks dove nulla è quel che sembra, le vecchie tecniche di persuasione hanno lasciato il posto alle sentiment analysis e ai mood reader. Sapremo ancora difenderci

    Mi emoziono, dunque sono.

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    Come uno stato emotivo può regolare un sistema complesso

    TANGIBLE INTERFACE TO SUPPORT THE EMOTIONAL DEVELOPMENT IN A DOMOTIC ENVIRONMENT

    Get PDF
    Observing the growing diffusion of personal quantification devices, the research aims to deepen an area within which it is possible to derive real added value through the acquisition of data. Starting from a theoretical approach regarding the analysis of the emotional state of an adult in an automatic way, the paper comes to the definition of a system grounded on a theoretical knowledge using a tangible prototype in order to increase the emotional skills of a child in the age of development (social emotional learning - SEL). This system is based on two fundamental components. On the one hand, a tangible object able to silently detect different types of data during the interaction with the user. On the other hand, it is proposed to use the current home automation technologies present on the market, to create an immersive system able to generate a dynamic feedback, based on the data acquired by the tangible object. The definition and generation of both visual and audio feedback, aims to replicate and outsource the degree of emotional activation of the user, this should help in understanding and adjusting the degree with the support of professionals like teachers, psychologists, etc. The creation of a dynamic immersive context increases the ability to understand and engage children, compared to normal learning techniques; it can expand them also to passive participants of the experiment. The aim of the research is therefore twofold: to be able to quantify a qualitative data, such as the degree of activation; the creation of a system capable of emulating and responding to the user's unconscious stimuli and facilitate the self-expressing

    Data Design for Wellness and Sustainability

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    The paper describes the design-centered methodology and the design guidelines that guided the research and the development phase within the collaboration between the Architecture and Design Department of the Polytechnic of Turin and the Research Lab of TIM. The research wants to investigate how to expand boundaries of the wearable devices through the work of an interdisciplinary team and following the systemic design approach, a methodology that focuses on relations. Starting from an holistic diagnosis and the analysis of trends, the team defines six personas, useful to write down essential guidelines and the two new concept. According to behaviours, habits and requirements, these concepts put human at the center of the whole process and the design gives a particular attention to the sustainability. In this perspective sustainability is defined as the creation of positive relations among people, able to generate and encourage the development of well-being conditions with results on the community as a whole
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